head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Light / Casual
A deliberately trivial chase advergame testing only basic steering.

Execution · Light / Casual
A collection of short stories about a family's strange deaths.
Dash of Destruction leans Execution (Light / Casual); What Remains of Edith Finch leans Execution (Light / Casual).
Dash of Destruction leans a little harder on execution, though the gap is small.
Dash of Destruction
Simple steering is the only demand, deliberately easy
What Remains of Edith Finch
Varied vignettes require light input skill.
Dash of Destruction leans a little harder on reads, though the gap is small.
Dash of Destruction
Chase AI barely reacts; local human play adds a sliver
What Remains of Edith Finch
No adversaries.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dash of Destruction
City layouts are fixed and tiny
What Remains of Edith Finch
Stories are fixed.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dash of Destruction
Routes are learned in minutes by design
What Remains of Edith Finch
Little to optimize.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.