head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Trick execution and combo line planning across fixed BMX playgrounds.

Execution · Pure Mechanics
A hand-animated revival of Rayman's 2D platforming.
Dave Mirra Freestyle BMX leans Execution (Pure Mechanics); Rayman Origins leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dave Mirra Freestyle BMX
Trick inputs, balance and landing timing are the whole test
Rayman Origins
Fluid run-jump-glide chains
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dave Mirra Freestyle BMX
No opponent - score attack against the course
Rayman Origins
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dave Mirra Freestyle BMX
Levels are fixed playgrounds
Rayman Origins
Deterministic levels
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dave Mirra Freestyle BMX
Line planning and combo routing multiply scores
Rayman Origins
Lum routing for perfection
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.