head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A prehistoric settlement survival builder about guiding a tribe from stone age to iron age.

Optimization · Pure Optimization
Exploiting the press-turn system through demon fusion and weakness math.
Dawn of Man leans Optimization (Pure Optimization); Shin Megami Tensei: Nocturne leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Light real-time camera and command work only.
Shin Megami Tensei: Nocturne
Turn-based menus carry zero dexterity demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Raiders and animals follow scripted, predictable behaviour.
Shin Megami Tensei: Nocturne
Brutal bosses still run fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Raid timing, weather and animal migrations add unknowns.
Shin Megami Tensei: Nocturne
Unknown boss gimmicks and fusion luck sting first attempts
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dawn of Man
Tech progression, food logistics and settlement layout decide survival.
Shin Megami Tensei: Nocturne
Press-turn exploitation and fusion planning decide everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.