head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A time-travel puzzle game built entirely on deducing cross-era item interactions with no randomness.

Optimization · Pure Optimization
LucasArts adventure retracing the film's hunt for the Holy Grail.
Day of the Tentacle leans Optimization (Pure Optimization); Indiana Jones and the Last Crusade: The Graphic Adventure leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
SCUMM interface eliminates any timing or motor demand
Indiana Jones and the Last Crusade: The Graphic Adventure
Clicks plus optional simple fisticuffs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
No opponent; multi-era puzzles are fully scripted
Indiana Jones and the Last Crusade: The Graphic Adventure
Guards follow fixed logic
Indiana Jones and the Last Crusade: The Graphic Adventure leans a little harder on variance, though the gap is small.
Day of the Tentacle
Deterministic world state across three time periods
Indiana Jones and the Last Crusade: The Graphic Adventure
Puzzle answers hidden on first play
Day of the Tentacle leans a little harder on optimization, though the gap is small.
Day of the Tentacle
Cross-era cause-and-effect chains form a tightly solvable logic puzzle
Indiana Jones and the Last Crusade: The Graphic Adventure
Dialogue routes and Grail-lore deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Day of the Tentacle →
full breakdown
Indiana Jones and the Last Crusade: The Graphic Adventure →