head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A time-travel puzzle game built entirely on deducing cross-era item interactions with no randomness.

Optimization · Pure Optimization
A 3D factory-building puzzle where spatial reasoning and throughput efficiency are the entire challenge.
Day of the Tentacle leans Optimization (Pure Optimization); Infinifactory leans Optimization (Pure Optimization).
Infinifactory leans a little harder on execution, though the gap is small.
Day of the Tentacle
SCUMM interface eliminates any timing or motor demand
Infinifactory
Block placement has no timing pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
No opponent; multi-era puzzles are fully scripted
Infinifactory
No opponent; alien factory puzzle game
Day of the Tentacle leans a little harder on variance, though the gap is small.
Day of the Tentacle
Deterministic world state across three time periods
Infinifactory
Build targets are fixed and deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
Cross-era cause-and-effect chains form a tightly solvable logic puzzle
Infinifactory
Engineering 3D factory lines that assemble alien products correctly and efficiently
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.