head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A time-travel puzzle game built entirely on deducing cross-era item interactions with no randomness.

Optimization · Pure Optimization
A musical adventure where learning and reversing melodic spells forms a closed combinatorial puzzle system.
Day of the Tentacle leans Optimization (Pure Optimization); Loom leans Optimization (Pure Optimization).
Loom leans a little harder on execution, though the gap is small.
Day of the Tentacle
SCUMM interface eliminates any timing or motor demand
Loom
Musical spell sequences require accurate note input under light pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
No opponent; multi-era puzzles are fully scripted
Loom
Fantasy narrative with scripted antagonists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
Deterministic world state across three time periods
Loom
Deterministic world with no randomised elements
Day of the Tentacle leans a little harder on optimization, though the gap is small.
Day of the Tentacle
Cross-era cause-and-effect chains form a tightly solvable logic puzzle
Loom
Learning and combining distaff spells in the correct order is a fully solvable logic system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.