head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A time-travel puzzle game built entirely on deducing cross-era item interactions with no randomness.

Optimization · Pure Optimization
A fixed-solution puzzle adventure where finding the right inventory combination unlocks every obstacle.
Day of the Tentacle leans Optimization (Pure Optimization); The Secret of Monkey Island leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
SCUMM interface eliminates any timing or motor demand
The Secret of Monkey Island
Clicking inventory items demands no twitch skill whatsoever
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Day of the Tentacle
No opponent; multi-era puzzles are fully scripted
The Secret of Monkey Island
No adaptive opponent; all puzzles are fixed and authored
The Secret of Monkey Island leans a little harder on variance, though the gap is small.
Day of the Tentacle
Deterministic world state across three time periods
The Secret of Monkey Island
Some hidden items require exploration but solutions are invariant
Day of the Tentacle leans a little harder on optimization, though the gap is small.
Day of the Tentacle
Cross-era cause-and-effect chains form a tightly solvable logic puzzle
The Secret of Monkey Island
Correct item combinations and dialogue chains fully determine progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.