head to head
DC Universe OnlinevsKid Icarus: Uprising
DC Universe Online leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
DC Universe OnlineKid Icarus: Uprising
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance3 vs 2
DC Universe Online leans harder on variance: Gear drop variance is limited compared to loot-heavier games
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

