head to head
Dead by Daylight asks more than Thief Town, and the gap is optimization.

Reads · Competitive PvP
Asymmetric horror PvP where four survivors out-think one human killer.

Reads · Pure Mind Games
A local-multiplayer stealth game about blending in and reading which figures are human.
Dead by Daylight leans Reads (Competitive PvP); Thief Town leans Reads (Pure Mind Games).
Dead by Daylight leans a little harder on execution, though the gap is small.
Dead by Daylight
chase loops, skill checks, and 360 dodges
Thief Town
Timed stab inputs matter but aren't the ceiling
Thief Town leans a little harder on reads, though the gap is small.
Dead by Daylight
killer-survivor mind games never stop adapting
Thief Town
Reading human players hiding among NPCs is the core
Dead by Daylight leans a little harder on variance, though the gap is small.
Dead by Daylight
map, perk, and pallet RNG shapes each trial
Thief Town
Crowd of identical NPCs hides players, adding uncertainty
Dead by Daylight leans clearly harder on optimization.
Dead by Daylight
perk builds and loop routes are studied
Thief Town
Little system to solve beyond the bluffing layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.