head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A metroidvania roguelite testing reflexes through randomized weapon kits.

Execution · Pure Mechanics
A punishing rally sim where commitment at speed and smart service-park decisions decide the leaderboard.
Dead Cells leans Execution (Practiced Mastery); DiRT Rally 2.0 leans Execution (Pure Mechanics).
DiRT Rally 2.0 leans a little harder on execution, though the gap is small.
Dead Cells
Tight platforming, parries, and dodge-rolls demand precise inputs.
DiRT Rally 2.0
Millimetre steering corrections at speed define stage time
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Cells
Enemy patterns are scripted; no adaptive modeling.
DiRT Rally 2.0
Solo time-attack format; no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Cells
Weapon drops and biome layouts randomized per run.
DiRT Rally 2.0
Hidden surface cuts, gravel buildup and weather are unmappable mid-stage
Dead Cells leans a little harder on optimization, though the gap is small.
Dead Cells
Build synergy and biome routing significantly improve runs.
DiRT Rally 2.0
Car setup and service-park tyre choices are fully solvable pre-stage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.