head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A metroidvania roguelite testing reflexes through randomized weapon kits.

Execution · Pure Mechanics
A rally sim where split-second car control meets imperfect road information on every stage.
Dead Cells leans Execution (Practiced Mastery); EA Sports WRC leans Execution (Pure Mechanics).
EA Sports WRC leans a little harder on execution, though the gap is small.
Dead Cells
Tight platforming, parries, and dodge-rolls demand precise inputs.
EA Sports WRC
Rally pace notes demand instant throttle and wheel response
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Cells
Enemy patterns are scripted; no adaptive modeling.
EA Sports WRC
Solo stage racing; no opponent to model
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Cells
Weapon drops and biome layouts randomized per run.
EA Sports WRC
Road surface changes and unseen cuts create real hidden unknowns
Dead Cells leans a little harder on optimization, though the gap is small.
Dead Cells
Build synergy and biome routing significantly improve runs.
EA Sports WRC
Car setup, tyre compound choice and stage routing are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.