head to head
EA Sports WRC asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A rally sim where split-second car control meets imperfect road information on every stage.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
EA Sports WRC leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
EA Sports WRC leans clearly harder on execution.
EA Sports WRC
Rally pace notes demand instant throttle and wheel response
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
EA Sports WRC leans a little harder on reads, though the gap is small.
EA Sports WRC
Solo stage racing; no opponent to model
Super Mario World
Scripted Koopas adapt to nothing
EA Sports WRC leans clearly harder on variance.
EA Sports WRC
Road surface changes and unseen cuts create real hidden unknowns
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
EA Sports WRC leans clearly harder on optimization.
EA Sports WRC
Car setup, tyre compound choice and stage routing are solvable
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.