head to head
EA Sports WRC asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A rally sim where split-second car control meets imperfect road information on every stage.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
EA Sports WRC leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
EA Sports WRC leans a little harder on execution, though the gap is small.
EA Sports WRC
Rally pace notes demand instant throttle and wheel response
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
EA Sports WRC leans a little harder on reads, though the gap is small.
EA Sports WRC
Solo stage racing; no opponent to model
Super Mario Odyssey
No adaptive opponents whatsoever.
EA Sports WRC leans clearly harder on variance.
EA Sports WRC
Road surface changes and unseen cuts create real hidden unknowns
Super Mario Odyssey
Almost no randomness in level design.
EA Sports WRC leans a little harder on optimization, though the gap is small.
EA Sports WRC
Car setup, tyre compound choice and stage routing are solvable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.