head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A top-down co-op shooter testing aim against waves of mutants.

Execution · Twitch Chaos
An open-world provocation sandbox where escalating NPC reactions reward creative routing more than precise gunplay.
Dead Horde leans Execution (Practiced Mastery); Postal 2 leans Execution (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Horde
Top-down aiming against mutant swarms is core
Postal 2
First-person gunplay and melee require moderate aim under escalating chaos
Dead Horde leans a little harder on reads, though the gap is small.
Dead Horde
Enemies are scripted hordes, nothing adapts
Postal 2
NPCs react to player actions but follow scripted response trees
Postal 2 leans a little harder on variance, though the gap is small.
Dead Horde
Spawn directions add some unpredictability
Postal 2
NPC crowd reactions and police escalation introduce real run variability
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Horde
Weapon choice and positioning plan survival
Postal 2
Errand routing and weapon selection provide a shallow planning layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.