head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A top-down co-op shooter testing aim against waves of mutants.

Execution · Practiced Mastery
id Software's post-apocalyptic shooter mixing crisp gunplay with buggy racing.
Dead Horde leans Execution (Practiced Mastery); Rage leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Horde
Top-down aiming against mutant swarms is core
Rage
id-style gunplay precision against agile bandits.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Horde
Enemies are scripted hordes, nothing adapts
Rage
Enemy mobility is scripted animation, not adaptation.
Dead Horde leans a little harder on variance, though the gap is small.
Dead Horde
Spawn directions add some unpredictability
Rage
First-run unknowns in dungeons and loot.
Rage leans a little harder on optimization, though the gap is small.
Dead Horde
Weapon choice and positioning plan survival
Rage
Crafting, ammo economy, and wingstick usage reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.