head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Mall zombie sandbox where a strict 72-hour schedule turns survival into a routing puzzle.

Optimization · Pure Optimization
The classic survival horror sequel where ammo budgeting and route knowledge tame Raccoon City.
Dead Rising leans Optimization (Pure Optimization); Resident Evil 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising
Crowd-clearing melee and psychopath dodging are modestly demanding
Resident Evil 2
Tank controls and aim need competence, not mastery
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising
Zombies and psychopaths follow fixed scripts
Resident Evil 2
Zombies are scripted, never adaptive
Resident Evil 2 leans a little harder on variance, though the gap is small.
Dead Rising
Survivor AI pathing and zombie crowds add run noise
Resident Evil 2
First-run item and enemy placement is hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Rising
72-hour clock makes routing, scheduling, and PP farming the game
Resident Evil 2
Routing, ammo economy, and puzzles fully converge on replay
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.