head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Strategic dismemberment under resource pressure, solved by upgrade planning and practiced limb-aiming.
Execution · Practiced Mastery
Resource-scarce third-person survival that rewards route optimisation and practiced aim under persistent pressure.
Dead Space (2008) leans Execution (Practiced Mastery); Resident Evil 2 Remake leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Precise limb-targeting under Necromorph pressure is the core skill
Resident Evil 2 Remake
Precise aiming and resource-conservation under Mr. X pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Necromorphs follow fixed approach patterns, not player modelling
Resident Evil 2 Remake
Mr. X patrols fixed routes, not an adapting mind
Resident Evil 2 Remake leans a little harder on variance, though the gap is small.
Dead Space (2008)
Store stock is deterministic; minor drop variance on kills
Resident Evil 2 Remake
Item spawns and enemy placements are fixed but initially unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space (2008)
Weapon upgrading, power-node routing and stasis timing are optimisable
Resident Evil 2 Remake
Route planning, weapon crafting and safe-zone decisions are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.