head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A crafting-heavy survival shooter where weapon-build optimisation and aimed dismemberment carry the loop.
Execution · Practiced Mastery
Resource-scarce third-person survival that rewards route optimisation and practiced aim under persistent pressure.
Dead Space 3 leans Execution (Practiced Mastery); Resident Evil 2 Remake leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space 3
Weapon crafting alters execution demands but shooting stays central
Resident Evil 2 Remake
Precise aiming and resource-conservation under Mr. X pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space 3
All enemies scripted; co-op adds coordination not prediction
Resident Evil 2 Remake
Mr. X patrols fixed routes, not an adapting mind
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dead Space 3
Scavenger bot loot adds mild RNG to crafting resources
Resident Evil 2 Remake
Item spawns and enemy placements are fixed but initially unknown
Dead Space 3 leans a little harder on optimization, though the gap is small.
Dead Space 3
Deep weapon crafting system rewards systematic optimisation
Resident Evil 2 Remake
Route planning, weapon crafting and safe-zone decisions are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.