head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Variance · Light / Casual
A melancholic island stroll where the only mechanic is listening to the story unfold.

Variance · Light / Casual
A horror sound-novel chapter testing attention to an unfolding rural mystery.
Dear Esther leans Variance (Light / Casual); Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dear Esther
Walking is the only verb; no skill ceiling.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Reading text; no physical demand
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans a little harder on reads, though the gap is small.
Dear Esther
No opponent of any kind.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Authored mystery with no adaptive opponent
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi leans a little harder on variance, though the gap is small.
Dear Esther
Narration fragments are semi-randomised between playthroughs.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Hidden mystery details unfold but story is fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dear Esther
Nothing to solve; the island is the story.
Higurashi When They Cry Hou: Ch.3 Tatarigoroshi
Little to solve mechanically; it is reading
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.