head to head
Inazuma Eleven GO Strikers 2013 asks more than Death's Door, and the gap is reads.

Execution · Practiced Mastery
A crisp isometric action-adventure about a reaping crow.

Execution · Practiced Mastery
Arcade anime football blending team building with special-move rock-paper-scissors.
Death's Door leans Execution (Practiced Mastery); Inazuma Eleven GO Strikers 2013 leans Execution (Practiced Mastery).
Death's Door leans a little harder on execution, though the gap is small.
Death's Door
Tight dodge-and-strike combat
Inazuma Eleven GO Strikers 2013
Real-time dribbles and timed special moves need decent hands
Inazuma Eleven GO Strikers 2013 leans clearly harder on reads.
Death's Door
Scripted bosses with patterns
Inazuma Eleven GO Strikers 2013
Human versus matches reward predicting hissatsu choices
Inazuma Eleven GO Strikers 2013 leans a little harder on variance, though the gap is small.
Death's Door
Deterministic world
Inazuma Eleven GO Strikers 2013
Move clash outcomes carry slight randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Death's Door
Stat allocation and weapon choice
Inazuma Eleven GO Strikers 2013
Team building and move matchups are the planning layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.