head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Time-loop assassin puzzle where each day refines the perfect chain.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.
Deathloop leans Optimization (Pure Optimization); Prey (2017) leans Optimization (Pure Optimization).
Deathloop leans a little harder on execution, though the gap is small.
Deathloop
Gunplay and slab timing required.
Prey (2017)
Wrench and Gloo timing modest.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deathloop
Visionaries scripted; PvP invasions rare.
Prey (2017)
Typhon AI scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deathloop
Loadout drops and Julianna invasions randomize.
Prey (2017)
Mimics and resource spawns randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deathloop
Time-loop puzzle - chaining kills is solvable routing.
Prey (2017)
Neuromods, builds, station routing deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.