head to head
Deathmatch ClassicvsQuake 4
Deathmatch Classic leans Execution (Competitive PvP); Quake 4 leans Execution (Pure Mechanics).
Deathmatch ClassicQuake 4
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads6 vs 5
Deathmatch Classic leans harder on reads: human opponents predict positioning and timing
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 4
Quake 4 leans harder on optimization: Item control routes and weapon picks are learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

