head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
A classic multiplayer deathmatch shooter distilled to pure arena combat.

Execution · Pure Mechanics
Free-to-play military shooter mixing class-based PvP with co-op missions.
Deathmatch Classic leans Execution (Competitive PvP); Warface leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deathmatch Classic
aim and movement decide every fight
Warface
Aimbot dominates gunfights; recoil control and flick aim decide duels.
Deathmatch Classic leans a little harder on reads, though the gap is small.
Deathmatch Classic
human opponents predict positioning and timing
Warface
Human PvP positioning and peek mind-games in versus modes.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deathmatch Classic
weapon and spawn randomness
Warface
Spawn and enemy position uncertainty, minor.
Warface leans a little harder on optimization, though the gap is small.
Deathmatch Classic
limited map and weapon-control knowledge
Warface
Loadout grind and class synergy matter but are mappable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.