head to head
DeathtrapvsEarthBound
Deathtrap leans Optimization (Pure Optimization); EarthBound leans Optimization (Pure Optimization).
DeathtrapEarthBound
Axis by axis
Execution3 vs 2
Deathtrap leans harder on execution: Some real-time aiming in tower placement and hero control.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 7
Deathtrap leans harder on optimization: Tower and build optimization is the deeply solvable core.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

