head to head

Deathtrap cover artvsEarthBound cover art

DeathtrapvsEarthBound

Deathtrap leans Optimization (Pure Optimization); EarthBound leans Optimization (Pure Optimization).

EXECUTION3 /10READS0 /10VARIANCE4 /10OPTIMIZATION8 /10
DeathtrapEarthBound

Axis by axis

Execution3 vs 2

Deathtrap leans harder on execution: Some real-time aiming in tower placement and hero control.

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization8 vs 7

Deathtrap leans harder on optimization: Tower and build optimization is the deeply solvable core.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Deathtrap

full breakdown

EarthBound