head to head
Deceit 2 asks more than Tabletop Simulator, and the gap is reads.

Reads · Bluff & Deduction
Nine players run asylum rituals while two hidden infected sow doubt and pick them off.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Deceit 2 leans Reads (Bluff & Deduction); Tabletop Simulator leans Reads (Bluff & Deduction).
Deceit 2 leans clearly harder on execution.
Deceit 2
Some shooting and chases, but softer than the original.
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Deceit 2 leans clearly harder on reads.
Deceit 2
Unmasking infected players is pure adaptive human deception.
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Deceit 2 leans clearly harder on variance.
Deceit 2
Hidden roles, ritual events, and item luck obscure truth.
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deceit 2
Objectives and tools form a small learnable system.
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.