head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Mind & Math
A nuclear strategy game testing cold optimization and the timing of betrayal.

Reads · Mind & Math
Predicting a human trainer's switches atop team-building math and damage rolls.
DEFCON leans Optimization (Mind & Math); Pokémon Battle Revolution leans Reads (Mind & Math).
DEFCON leans a little harder on execution, though the gap is small.
DEFCON
Issuing orders needs no dexterity, only attention
Pokémon Battle Revolution
Turn-based menu selection requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DEFCON
Timing betrayals and first strikes against humans is the heart
Pokémon Battle Revolution
Wi-Fi battles hinge on predicting switches and protects
Pokémon Battle Revolution leans a little harder on variance, though the gap is small.
DEFCON
Hidden submarine and fleet positions reward scouting
Pokémon Battle Revolution
Damage rolls, crits and status procs sway turns
DEFCON leans a little harder on optimization, though the gap is small.
DEFCON
Launch timing, placement and alliance math are deeply solvable
Pokémon Battle Revolution
Team building and type-matchup math underpin every battle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.