head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Cinemaware conquest game alternating territory strategy with jousting and raid action minigames.

Optimization · Pure Optimization
An open-world Caribbean sandbox of ship duels, sword fights, trading, and treasure hunting.
Defender of the Crown leans Optimization (Practiced Mastery); Sid Meier's Pirates! leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Defender of the Crown
Jousting and swordfight minigames need arcade timing
Sid Meier's Pirates!
Sword duel timing and ship-handling minigames
Defender of the Crown leans a little harder on reads, though the gap is small.
Defender of the Crown
Rival lords act from simple fixed logic
Sid Meier's Pirates!
AI captains follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Defender of the Crown
Raid outcomes and rival moves carry real randomness
Sid Meier's Pirates!
Treasure locations, wind, and town states roll randomly
Sid Meier's Pirates! leans a little harder on optimization, though the gap is small.
Defender of the Crown
Territory economy and army math are the strategic core
Sid Meier's Pirates!
Trade routes, faction standing, and career planning dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.