head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Gunplay and predicting human squads across large-scale and extraction modes.

Execution · Pure Mechanics
An arena shooter built on precision aim and power-weapon map control.
Delta Force leans Execution (Competitive PvP); Halo Infinite leans Execution (Pure Mechanics).
Halo Infinite leans a little harder on execution, though the gap is small.
Delta Force
Gunfights and recoil control decide most engagements
Halo Infinite
Precision aim and strafe duels dominate.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Delta Force
Predicting human rotations and pushes runs through every mode
Halo Infinite
Adaptive opponents around power weapon timings.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Delta Force
Extraction loot and operator gadget chaos add noise
Halo Infinite
Spawn flips and weapon drops add noise.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Delta Force
Loadout economy and objective sequencing set the floor
Halo Infinite
Map control, weapon timers, and team callouts.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.