head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Untangling fixed comedic inventory-puzzle chains with no execution pressure.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.
Deponia Doomsday leans Optimization (Pure Optimization); Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia Doomsday
Pointing and clicking has no physical ceiling
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deponia Doomsday
No adaptive opponent anywhere
Indiana Jones and the Fate of Atlantis
No adaptive opposition
Deponia Doomsday leans a little harder on variance, though the gap is small.
Deponia Doomsday
Absurd puzzle solutions are hidden information until discovered
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
Indiana Jones and the Fate of Atlantis leans a little harder on optimization, though the gap is small.
Deponia Doomsday
Chaining inventory logic through puzzle dependencies is the game
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.