head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.

Optimization · Practiced Mastery
A gentle Hogwarts exploration checklist with minimal skill demands anywhere.
Detroit: Become Human leans Optimization (Light / Casual); Harry Potter and the Order of the Phoenix leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Quick-time events demand only basic reaction timing
Harry Potter and the Order of the Phoenix
Spell-casting gestures are deliberately easy
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branching script, no adaptive adversary
Harry Potter and the Order of the Phoenix
Scripted students and Umbridge plots, no adaptive foe
Detroit: Become Human leans a little harder on variance, though the gap is small.
Detroit: Become Human
Branch consequences are hidden information until explored
Harry Potter and the Order of the Phoenix
Hogwarts is fixed; discovery is one-time
Harry Potter and the Order of the Phoenix leans a little harder on optimization, though the gap is small.
Detroit: Become Human
Flowchart completion is a light solvable puzzle
Harry Potter and the Order of the Phoenix
Navigating the castle and task checklist is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.