head to head
Detroit: Become Human asks more than If Found..., and the gap is execution.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.

Optimization · Light / Casual
Tests nothing competitive - an authored interactive memoir to experience.
Detroit: Become Human leans Optimization (Light / Casual); If Found... leans Optimization (Light / Casual).
Detroit: Become Human leans clearly harder on execution.
Detroit: Become Human
Quick-time events demand only basic reaction timing
If Found...
Erasing pages takes no skill by design
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branching script, no adaptive adversary
If Found...
No opponent in a linear memoir
Detroit: Become Human leans clearly harder on variance.
Detroit: Become Human
Branch consequences are hidden information until explored
If Found...
Fully authored with nothing random
Detroit: Become Human leans clearly harder on optimization.
Detroit: Become Human
Flowchart completion is a light solvable puzzle
If Found...
Nothing to solve - the story simply unfolds
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.