head to head
Detroit: Become HumanvsLife is Strange
Detroit: Become Human leans Optimization (Light / Casual); Life is Strange leans Optimization (Systems & Chaos).
Detroit: Become HumanLife is Strange
Axis by axis
Execution2 vs 1
Detroit: Become Human leans harder on execution: Quick-time events demand only basic reaction timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Life is Strange leans harder on variance: Rewind obscures which choices are truly consequential
Optimization3 vs 5
Life is Strange leans harder on optimization: Understanding consequence chains enables deliberate dialogue path planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

