head to head
Life is Strange asks more than Detroit: Become Human, and the gap is optimization.

Optimization · Light / Casual
A branching story that tests choice exploration more than any skill.

Optimization · Systems & Chaos
A teenage drama built around rewinding decisions to map which choices actually alter the scripted outcome.
Detroit: Become Human leans Optimization (Light / Casual); Life is Strange leans Optimization (Systems & Chaos).
Detroit: Become Human leans a little harder on execution, though the gap is small.
Detroit: Become Human
Quick-time events demand only basic reaction timing
Life is Strange
Rewind mechanic removes virtually any failure state
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Detroit: Become Human
Branching script, no adaptive adversary
Life is Strange
Scripted teen drama; no opponent models the player
Life is Strange leans a little harder on variance, though the gap is small.
Detroit: Become Human
Branch consequences are hidden information until explored
Life is Strange
Rewind obscures which choices are truly consequential
Life is Strange leans clearly harder on optimization.
Detroit: Become Human
Flowchart completion is a light solvable puzzle
Life is Strange
Understanding consequence chains enables deliberate dialogue path planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.