head to head
Detroit: Become HumanvsSomerville
Detroit: Become Human leans Optimization (Light / Casual); Somerville leans Optimization (Practiced Mastery).
Detroit: Become HumanSomerville
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Detroit: Become Human leans harder on variance: Branch consequences are hidden information until explored
Optimization3 vs 4
Somerville leans harder on optimization: Environmental light-matter puzzles with intended solutions.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

