head to head
Detroit: Become HumanvsThe Quarry
Detroit: Become Human leans Optimization (Light / Casual); The Quarry leans Optimization (Systems & Chaos).
Detroit: Become HumanThe Quarry
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 4
The Quarry leans harder on variance: Hidden branch logic surprises until paths are mapped
Optimization3 vs 5
The Quarry leans harder on optimization: Choice outcomes converge to known survival routes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

