head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A systemic immersive sim where augmentation choices and route planning determine how every obstacle falls.

Optimization · Pure Optimization
Immersive sim aboard Talos I where build and route choices dominate.
Deus Ex leans Optimization (Pure Optimization); Prey (2017) leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
Aiming and movement matter but never define victory
Prey (2017)
Wrench and Gloo timing modest.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
NPCs follow scripted patrol routes, not adaptive modelling
Prey (2017)
Typhon AI scripted, not adaptive.
Deus Ex leans a little harder on variance, though the gap is small.
Deus Ex
Enemy placements and item locations are fixed but initially hidden
Prey (2017)
Mimics and resource spawns randomized.
Deus Ex leans a little harder on optimization, though the gap is small.
Deus Ex
Augmentation builds, routes, and tool choices are the core system
Prey (2017)
Neuromods, builds, station routing deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.