head to head
System Shock 2 asks more than Deus Ex, and the gap is execution.

Optimization · Pure Optimization
A systemic immersive sim where augmentation choices and route planning determine how every obstacle falls.

Optimization · Pure Optimization
An immersive-sim RPG demanding intricate build optimisation and resource management aboard a hostile alien-infested starship.
Deus Ex leans Optimization (Pure Optimization); System Shock 2 leans Optimization (Pure Optimization).
System Shock 2 leans clearly harder on execution.
Deus Ex
Aiming and movement matter but never define victory
System Shock 2
Weapon degradation and limited stats moderate the raw aim ceiling
Deus Ex leans a little harder on reads, though the gap is small.
Deus Ex
NPCs follow scripted patrol routes, not adaptive modelling
System Shock 2
All enemies are scripted with fixed patrol and attack routines
System Shock 2 leans a little harder on variance, though the gap is small.
Deus Ex
Enemy placements and item locations are fixed but initially hidden
System Shock 2
Random loot locations and psi powers introduce run-to-run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex
Augmentation builds, routes, and tool choices are the core system
System Shock 2
Deep build tree and resource conservation define the entire skill ceiling
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.