head to head
DevourvsPokémon Mystery Dungeon: Red Rescue Team
Devour leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos).
DevourPokémon Mystery Dungeon: Red Rescue Team
Axis by axis
Execution2 vs 1
Devour leans harder on execution: Running and item carrying require minimal dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
Devour leans harder on variance: Randomised item spawns and boss aggression drive each run
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

