head to head

Devour cover artvsPokémon Mystery Dungeon: Red Rescue Team cover art

DevourvsPokémon Mystery Dungeon: Red Rescue Team

Devour leans Variance (Systems & Chaos); Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos).

EXECUTION2 /10READS0 /10VARIANCE7 /10OPTIMIZATION6 /10
DevourPokémon Mystery Dungeon: Red Rescue Team

Axis by axis

Execution2 vs 1

Devour leans harder on execution: Running and item carrying require minimal dexterity

Reads0 vs 0

Even - both lean on reads about the same.

Variance7 vs 6

Devour leans harder on variance: Randomised item spawns and boss aggression drive each run

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Devour

full breakdown

Pokémon Mystery Dungeon: Red Rescue Team