head to head
DevourvsSunless Sea
Devour leans Variance (Systems & Chaos); Sunless Sea leans Variance (Systems & Chaos).
DevourSunless Sea
Axis by axis
Execution2 vs 1
Devour leans harder on execution: Running and item carrying require minimal dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 7
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

