head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The faithful remaster of Diablo II preserving its loot grind and build depth under new graphics.

Optimization · Systems & Chaos
Spaceship roguelike of crew management and desperate sector hops.
Diablo II: Resurrected leans Optimization (Pure Optimization); FTL: Faster Than Light leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II: Resurrected
Same forgiving click combat as the original
FTL: Faster Than Light
Pause-and-play tactics, no input precision.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II: Resurrected
Identical scripted monster AI
FTL: Faster Than Light
Scripted enemy ship AI.
FTL: Faster Than Light leans a little harder on variance, though the gap is small.
Diablo II: Resurrected
Loot tables and area randomization rule drops
FTL: Faster Than Light
Sector events and shop rolls drive runs.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II: Resurrected
Decades of solved builds, breakpoints, and farming routes
FTL: Faster Than Light
Power management and ship builds are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.