head to head
DiRT 4 asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
A rally sim whose procedural stages keep variance alive while rewarding clean car control.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
DiRT 4 leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Procedural stages still demand consistent throttle and apex discipline
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Time-attack structure has no adaptive opponent
DOOM (2016)
Demons scripted attack patterns.
DiRT 4 leans clearly harder on variance.
DiRT 4
Procedurally generated stages prevent full route memorisation
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Car choice, setup and rally team progression are solvable systems
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.