head to head
DiRT 4 asks more than Super Mario World, and the gap is variance.

Execution · Pure Mechanics
A rally sim whose procedural stages keep variance alive while rewarding clean car control.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
DiRT 4 leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
DiRT 4 leans a little harder on execution, though the gap is small.
DiRT 4
Procedural stages still demand consistent throttle and apex discipline
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
DiRT 4 leans a little harder on reads, though the gap is small.
DiRT 4
Time-attack structure has no adaptive opponent
Super Mario World
Scripted Koopas adapt to nothing
DiRT 4 leans clearly harder on variance.
DiRT 4
Procedurally generated stages prevent full route memorisation
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
DiRT 4 leans a little harder on optimization, though the gap is small.
DiRT 4
Car choice, setup and rally team progression are solvable systems
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.