head to head
DiRT 4 asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A rally sim whose procedural stages keep variance alive while rewarding clean car control.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
DiRT 4 leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Procedural stages still demand consistent throttle and apex discipline
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
DiRT 4 leans a little harder on reads, though the gap is small.
DiRT 4
Time-attack structure has no adaptive opponent
Super Mario Odyssey
No adaptive opponents whatsoever.
DiRT 4 leans clearly harder on variance.
DiRT 4
Procedurally generated stages prevent full route memorisation
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Car choice, setup and rally team progression are solvable systems
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.