head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A rally sim whose procedural stages keep variance alive while rewarding clean car control.

Execution · Practiced Mastery
A bullet-hell roguelike where dodging fixed patterns is the core skill.
DiRT 4 leans Execution (Pure Mechanics); Enter the Gungeon leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Procedural stages still demand consistent throttle and apex discipline
Enter the Gungeon
Bullet-hell dodge-rolling and precise aim define survival.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT 4
Time-attack structure has no adaptive opponent
Enter the Gungeon
Bosses use fixed bullet patterns; no adaptation.
Enter the Gungeon leans a little harder on variance, though the gap is small.
DiRT 4
Procedurally generated stages prevent full route memorisation
Enter the Gungeon
Gun and item drops heavily randomized.
Enter the Gungeon leans a little harder on optimization, though the gap is small.
DiRT 4
Car choice, setup and rally team progression are solvable systems
Enter the Gungeon
Synergy hunting and shop routing shape strong runs.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.