head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A rally sim whose procedural stages keep variance alive while rewarding clean car control.

Execution · Practiced Mastery
A roguelike space shooter where dogfighting skill meets procedural runs.
DiRT 4 leans Execution (Pure Mechanics); Everspace leans Execution (Practiced Mastery).
DiRT 4 leans a little harder on execution, though the gap is small.
DiRT 4
Procedural stages still demand consistent throttle and apex discipline
Everspace
Six-axis dogfighting aim and evasion
DiRT 4 leans a little harder on reads, though the gap is small.
DiRT 4
Time-attack structure has no adaptive opponent
Everspace
Enemy ships follow mappable behaviours
Everspace leans a little harder on variance, though the gap is small.
DiRT 4
Procedurally generated stages prevent full route memorisation
Everspace
Procedural sectors and loot rolls each run
Everspace leans a little harder on optimization, though the gap is small.
DiRT 4
Car choice, setup and rally team progression are solvable systems
Everspace
Perk economy and per-run resource routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.