head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A punishing rally sim where commitment at speed and smart service-park decisions decide the leaderboard.

Execution · Practiced Mastery
A bullet-hell roguelike where dodging fixed patterns is the core skill.
DiRT Rally 2.0 leans Execution (Pure Mechanics); Enter the Gungeon leans Execution (Practiced Mastery).
DiRT Rally 2.0 leans a little harder on execution, though the gap is small.
DiRT Rally 2.0
Millimetre steering corrections at speed define stage time
Enter the Gungeon
Bullet-hell dodge-rolling and precise aim define survival.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT Rally 2.0
Solo time-attack format; no adaptive opponent
Enter the Gungeon
Bosses use fixed bullet patterns; no adaptation.
Enter the Gungeon leans a little harder on variance, though the gap is small.
DiRT Rally 2.0
Hidden surface cuts, gravel buildup and weather are unmappable mid-stage
Enter the Gungeon
Gun and item drops heavily randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT Rally 2.0
Car setup and service-park tyre choices are fully solvable pre-stage
Enter the Gungeon
Synergy hunting and shop routing shape strong runs.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.