head to head
DiRT Rally 2.0 asks more than Everspace, and the gap is execution.

Execution · Pure Mechanics
A punishing rally sim where commitment at speed and smart service-park decisions decide the leaderboard.

Execution · Practiced Mastery
A roguelike space shooter where dogfighting skill meets procedural runs.
DiRT Rally 2.0 leans Execution (Pure Mechanics); Everspace leans Execution (Practiced Mastery).
DiRT Rally 2.0 leans clearly harder on execution.
DiRT Rally 2.0
Millimetre steering corrections at speed define stage time
Everspace
Six-axis dogfighting aim and evasion
DiRT Rally 2.0 leans a little harder on reads, though the gap is small.
DiRT Rally 2.0
Solo time-attack format; no adaptive opponent
Everspace
Enemy ships follow mappable behaviours
Everspace leans a little harder on variance, though the gap is small.
DiRT Rally 2.0
Hidden surface cuts, gravel buildup and weather are unmappable mid-stage
Everspace
Procedural sectors and loot rolls each run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
DiRT Rally 2.0
Car setup and service-park tyre choices are fully solvable pre-stage
Everspace
Perk economy and per-run resource routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.