head to head
Dirty Bomb asks more than DOOM (2016), and the gap is reads.

Execution · Pure Mechanics
Free-to-play objective shooter from Splash Damage with mercenary classes.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Dirty Bomb leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dirty Bomb
Fast strafing gunfights and ability timing need quick hands
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Dirty Bomb leans clearly harder on reads.
Dirty Bomb
Human teams adapt pushes around objective chokepoints
DOOM (2016)
Demons scripted attack patterns.
Dirty Bomb leans a little harder on variance, though the gap is small.
Dirty Bomb
Fixed maps and abilities, minor loadout-card randomness
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dirty Bomb
Merc compositions and objective timings reward planning
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.