head to head
Dirty Bomb asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
Free-to-play objective shooter from Splash Damage with mercenary classes.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Dirty Bomb leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dirty Bomb
Fast strafing gunfights and ability timing need quick hands
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Dirty Bomb leans clearly harder on reads.
Dirty Bomb
Human teams adapt pushes around objective chokepoints
Super Mario Odyssey
No adaptive opponents whatsoever.
Dirty Bomb leans a little harder on variance, though the gap is small.
Dirty Bomb
Fixed maps and abilities, minor loadout-card randomness
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dirty Bomb
Merc compositions and objective timings reward planning
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.