head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Free-to-play objective shooter from Splash Damage with mercenary classes.

Execution · Competitive PvP
Free-to-play hero shooter where loadout cards customize champions in objective team fights.
Dirty Bomb leans Execution (Pure Mechanics); Paladins leans Execution (Competitive PvP).
Dirty Bomb leans a little harder on execution, though the gap is small.
Dirty Bomb
Fast strafing gunfights and ability timing need quick hands
Paladins
Hitscan aim and ability timing in firefights
Paladins leans a little harder on reads, though the gap is small.
Dirty Bomb
Human teams adapt pushes around objective chokepoints
Paladins
Human teams flank, bait ults, and adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dirty Bomb
Fixed maps and abilities, minor loadout-card randomness
Paladins
Card draft order adds mild run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dirty Bomb
Merc compositions and objective timings reward planning
Paladins
Loadout card builds and item counter-buying
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.