head to head
Disciples: LiberationvsSid Meier's Civilization IV
Disciples: Liberation leans Optimization (Pure Optimization); Sid Meier's Civilization IV leans Optimization (Pure Optimization).
Disciples: LiberationSid Meier's Civilization IV
Axis by axis
Execution1 vs 0
Disciples: Liberation leans harder on execution: Turn-based combat needs no input speed
Reads2 vs 2
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 9
Sid Meier's Civilization IV leans harder on optimization: Tech paths, tile yields and expansion math dominate outcomes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

